How to beat Typhon in the Final Fantasy 6 Coliseum

This tutorial will explain how you can beat Typhon in the Coliseum of Final Fantasy VI.

This fight depends a lot on luck as you won’t have direct control over your character.

To increase your chances for this arena battle, you should use Locke. For his relics, you should equip Genji Glove and Master’s Scroll. As for weapons, you need to use Ultima Weapon and Valiant Knife.

Next, you should increase his strength by as much as possible. To do so, equip either the Bismarck or Alexander Esper to him as these will give him 2 additional Strength points when he levels up. If he is strong enough, then you should be able to beat Typhon in one turn.

For the coliseum fight, Typhon will use Snort 75% of the time. Otherwise, he will be using a regular attack. When he uses Snort, you won’t lose the item you wager. So you can just restart the fight again.

When Typhon does a regular attack, Locke will need to do a physical attack, which should result in him attacking 8 times. If Locke does any other action, then you will most likely end up losing the fight using the aforementioned Bismarck or Alexander Esper.

If you can’t beat Typhon after having Locke attacking 8 times in one turn, then you need to increase his Strength by level grinding.

How to unlock and beat Seigfried in the Final Fantasy VI coliseum

This Seeking Tech guide will show you how to unlock and beat Seigfried in the coliseum of Final Fantasy VI.

To get him to appear, you need to wager a Megalixir. You can get this rare item from a chest in Kefka’s Tower or by beating the Magic Master boss at the top of the Cultist’s Tower. You can also steal it from Flan Princess, Land Ray, Master Tonberry and Omega Weapon.

Next, head to the Coliseum. Before wagering the Megalixir, make a quick save. The upcoming fight depends a lot on luck. So you will most likely end up having to reload often.

There are two ways you can potentially beat Seigfried in the coliseum.

The first is to equip your best physical attacker with the Genji Glove and Master’s Scroll. This combo will allow your character to attack eight times per turn.

The other way is to equip Shadow with the Kagenui weapon, which may end up casting stop at Seigfried. You should also equip him with Dragon Boots and Dragon Horn.

Once you are ready, start the coliseum battle with Seigfried. This fight is completely random, and there is a good chance that you may lose. If you did end up losing, reload the quick save and try again.

With a bit of luck, you should be able to beat Seigfried in the coliseum and add this entry into your bestiary.

Easily learn Mighty Guard and White Wind in Final Fantasy VI

This tutorial explains how you can easily learn Mighty Guard and White Wind in Final Fantasy VI.

To start off, make sure you have Relm and Strago on your team. Next, you should make sure you have the Hermes’ Sandals and Gale Hairpin equipped. You can buy Hermes’ Sandals in South Figaro when you are in the World of Ruin. The Gale Hairpin can be purchased at Nikeah.

You should also make sure you have at least two Remedies.

In the Configuration menu, set Battle Mode to Wait and Battle Speed to Very Slow. These will help prevent the Pepper and Land Ray from being defeated very quickly at the beginning of the fight before you even get a chance to act.

Once you are ready, head to the desert outside of Tzen. Here, you should eventually encounter the Pepper and Land Ray.

At the start of fight, use Remedy on Pepper and Land Ray. This will prevent them from being defeated as these enemies are start out with Sap status.

Next, you should use Relm’s Sketch ability to get the Pepper to perform White Wind and Land Ray to perform Mighty Guard. The Pepper may use White Wind on its own.

Using Sketch on Land Ray may result in another attack. In that case, you can try using Sketch again until you get the enemy to use Mighty Guard.

Once you see these two spells in action, defeat the enemies to learn them.

How to save Cid’s life in Final Fantasy VI

This Seeking Tech guide explains how you can save Cid in Final Fantasy VI.

In order to save his life, you need to keep feeding him fish found on the shores to the south.

However, if you feed him the wrong type of fish, then it may end up worsening his health.

Instead, you should only catch fast moving fish. If you don’t see any fish that fit this description, then you need to talk to Cid again to reset the fish that appears on the shore.

Keep feeding him the fast-moving fish until he gets healthier. His dialogue should become more optimistic over time if you are on the right track. Eventually, Cid will fully recover.

How to get all Final Fantasy VI banquet rewards

This Seeking Tech guide will explain how you can get the maximum rewards during the banquet quest in Final Fantasy VI. Use the following video as a reference:

For the first part of the quest, you need to talk to the 24 soldiers within the Imperial Palace.

Start by talking to the 4 soldiers standing in the hallway of the first floor when you get out of the throne room. You can then exit to the south.

The next 3 are located in the courtyard. You will have to fight one of them.

Afterwards, head back inside and then go to the left door. You then need to climb the steps and then enter the door on the second floor.

You will find 6 soldiers in this bunker, including an easily missable one that is sleeping on a bed. You will need to fight the soldier on the bottom right.

Once you are done, head north to find another soldier inside a toilet. You also need to fight this one.

Next, exit back out and then go to the top door on the left side of the first floor. You will find another soldier in the staircase leading to the rooftop.

When you get to the rooftop, talk to the 5 soldiers here before entering the top door.

On the fifth floor, you will find another soldier that you need to fight.

Once you defeated the soldier, exit the fifth floor and then enter the east door on the rooftop. Go down the stairs to reach the first floor again. Here, you need to head to the middle door on the right side.

You will find 2 more soldiers in this room.

Next, take the southwest exit to find the final soldier in another toilet.

Once you talked to all the soldiers, return to the throne room and enter the right door to start the banquet.

During the dinner, you have to make the following dialogue choices in order:

  • Leave him in jail.
  • That was inexcusable.
  • Celes is one of us!
  • Why did you start the war.
  • I still have a few things to ask.
  • Why do you want peace now.
  • I still have a few things to ask.
  • Why did we have to talk to your men.
  • Okay let’s talk about the Espers.
  • They have gone a bit too far…
  • Why did you start the war.
  • Take a break.

During your break, you have to talk to one of the soldiers on the opposite side of the table to initiate a fight. You need to defeat this group in less than two minutes.

Once the fight is over, head back to your side of the table to continue the conversation with the following dialogue choices:

  • That your war is truly over.
  • Yes.

Once the banquet ends, head south. One of the soldiers will come up to you and give you rewards based on your actions. If you followed this tutorial, then you should get all five of the following rewards:

  • All Imperial Troops withdrawn from South Figaro.
  • All Imperial Troops withdrawn from Doma.
  • Armory unlocked in Imperial Observation Post
  • Tintinnabulum
  • Ward Bangle

All missable chests and hidden items in Final Fantasy VI Pixel Remaster

This Seeking Tech guide will reveal the locations for all 88 permanently missable chests as well as all 8 permanently missable hidden items in Final Fantasy VI. Use the following video as a reference:

Mt. Kolts – 4 missable chests

Mount Kolts has 4 missable chests. This location will disappear in the World of Ruin. So you should grab them before it’s too late.

The Returner’s Hideout – 6 missable chests and 1 missable hidden item

The Returner’s Hideout is another location that will disappear in the World of Ruin. Make sure you grab the 6 chests and 1 missable item as soon as possible.

Imperial Camp – 4 missable chests

The Imperial Camp is a one-time visit location. You need to get the first chest before heading south to the bridge. You can find the three others after you fought Kefka. Make sure to grab them before fighting Kefka for the third time, or you will be locked out of these chests.

Phantom Train – 5 missable chests and 2 missable hidden items

The Phantom Train is a one-time only dungeon. There are 5 chests and 2 hidden items here. One of the hidden items is located to the right and will be inaccessible when you flip a switch to detach a portion of the train. There is also a sixth chest that will result in an optional boss fight that is not counted by the official tracker. Make sure you grab them all before heading to the engine room at the front of the train.

Serpent Trench – 2 missable chests

The Serpent Trench has 2 chests. This location can’t be accessed once you get to the World of Ruin.

Magitek Factory – 12 missable chests

The Magitek Factory is a one-time only dungeon. So make sure you grab all 12 chests here before heading to the B2 floor.

Magitek Research Facility – 1 missable chest

After exiting the Magitek Factory, you should be in the Magitek Research Facility, which is another one-time only dungeon. Make sure you grab the hidden chest here before moving on.

Cave to the Sealed Gate – 14 missable chests and 4 missable hidden items

The Cave to the Sealed Gate is also a dungeon that can be visited only once. Make sure you open all 14 chests and find all 4 hidden items before you go to the B4 floor.

Imperial Palace – 5 missable chests

The Imperial Palace has 5 chests that must be opened before the World of Ruin. There is also a special banquet event that is very important as it will grant you access to the missable chests in the Imperial Observation Post. Follow this video walkthrough to find all the chests, talk to all the guards and make all the right dialogue choices.

Imperial Observation Post – 12 missable chests and 1 missable hidden item

The 12 chests and 1 hidden item in the Imperial Observation Post are missable if you don’t perform well in the aforementioned banquet event. This location will also disappear in the World of Ruin. So make sure you take the correct steps to grab them.

Burning Home – 2 missable chests

The Burning Home is a one-time location. You should go to the right rooms first before the left rooms in order to grab the two chests.

Esper Cave – 4 missable chests

The Esper Cave can’t be accessed in the World of Ruin. Make sure to open the 4 chests here before its too late.

Floating Continent – 4 missable chests

The Floating Continent is a one-time dungeon. It also signals the point of no return, as you will be sent to the World of Ruin afterwards. In this location, you need to grab three chests before fighting Ultima Weapon. During the escape sequence, you should see the fourth chest. To get to it, head south and then north. If you head east instead, then the path to the chest will crumble and you will be locked out.

Crumbling House – 8 missable chests

The Crumbling House is a one-time only area. Within the time limit, make sure to grab the 8 chests before rescuing the kid. You should also make sure that you register the three missable enemies in this location to your bestiary as well.

Dreamscape – Phantom Train – 5 missable chests

The Dreamscape version of the Phantom Train can only be visited once. Make sure to open all 5 chests here before flipping the lever in the front car.

How to learn Mog’s Water Harmony dance in Final Fantasy VI

This Seeking Tech Guide will show you the fastest way to learn Water Harmony. This dance ability is only available in the World of Balance and can be easily missed.

To get to it, you first need to recruit Mog and then put him in your party. Afterwards, fly over to the Crescent Mountain Cave.

From there, jump down to the Serpent Trench again. During the following battles, Mog should be able to learn the Water Harmony dance.

However, you still need to find your way back to the airship. In order to do so, complete the rest of the Serpent Trench dungeon.When you arrive at Nikeah, you can get a Chocobo if you want. Otherwise, exit the town. From Nikeah, you have to make the long trek to Baren Falls.

Once you get to Baren Falls, jump down the waterfall. Afterwards, go southeast to head back to your airship.

How to find and beat Intangir in Final Fantasy VI

This Seeking Tech guide will show you how to find and defeat Intangir in Final Fantasy VI Pixel Remaster.

To locate this enemy, you need to fly your airship to a small island in the northeast corner of the World of Balance. You will be able to find it as a rare encounter in a small patch of forest. This enemy will disappear in the World of Ruin.

Before you start the fight, I recommend that you have Cyan, Edgar and Sabin in your party. The remaining empty spot is up to you.

The fourth party member should have the Stop magic spell. Someone in your party should also have the Cura and Shell spells as well.

In terms of equipment, you should use the best weapon and armor available. For accessories, use Hermes’ Sandals and Angel Rings if possible.

When it comes to the actual fight, Intangir will only counterattack. So, you should use the first part of the fight to protect everyone with Shell.

Once you have protection set up, you should have the fourth party member use Stop on the enemy. Afterwards, use Fang for Cyan, Drill for Edgar and Meteor Strike for Sabin.

The enemy will eventually counter with a Meteor attack, and then turn invisible again. After this attack, you should heal your party to full health. You can then repeat the process of using Stop and then attacking.

The enemy will cast one last Meteor attack when it gets defeated. So, make sure that your party is at full health every time before an attack.