How to unlock the Men of War trophy in Jeanne d’Arc

This Seeking Tech guide will show you how to unlock the Men of War trophy in Jeanne d’Arc.

To get this to pop, you will need to clear any stage with four male characters. You will be able to get the male requirement after completing the fourth stage of the game.

To get this trophy as easily as possible, head over to the Chapel in the Woods location on the world map and then start a free battle. When selecting your team, make sure you have only four male characters. Adding a fifth male character won’t make the trophy pop.

Afterwards, finish the quick stage to unlock Men of War.

How to unlock the Don’t Fight if You Can’t Take the Heat trophy in Jeanne d’Arc

This Seeking Tech guide will show you how to unlock the Jeanne d’Arc trophy called Don’t Fight if You Can’t Take the Heat.

On the third stage, you will be introduced to the Burning Aura feature. For this trophy to pop, one of your party members must be attacked while they are standing on an aura during the enemy’s turn.

This trophy requires a bit of luck, since you won’t be able to control who your enemy will target. You will most likely get this randomly while fighting the numerous battles in the game.

To increase your odds, try to surround a high-level enemy with your party. I was able to get this to pop on the fourth stage when I surrounded the English Officer.

How to unlock the Flames of War trophy in Jeanne d’Arc

This tutorial will explain how you can unlock the Flames of War trophy in Jeanne d’Arc.

The game will introduce the Burning Aura feature on the third stage. Jean will also be joining your party for the first time, allowing you to double stack the Burning Aura.

For this trophy to pop on, have Jean attack with his spear two spaces away from the enemy to create a Burning Aura. You should then move one of your other characters in front of Jean and then attack the same enemy to create a double stack.

Afterwards, you should have another character stand on the Burning Aura, and then attack the same enemy to unlock this trophy.

How to unlock the Lethal Blow trophy in Jeanne d’Arc

This Seeking Tech guide will explain how you can unlock the Lethal Blow trophy in Jeanne d’Arc.

For this trophy to pop, you will need to defeat one enemy that has full health with one attack. You will most likely get this during the second stage.

When Jeanne gets hit here, a story sequence will play out on your next turn.

As a result of the transformation, her attack power will increase. She will also be able to use the Godspeed ability that gives her another turn when she defeats an enemy.

After her transformation, attack any full-health Orcs with Jeanne. Make sure you target their backs or sides to maximize the damage input.

If you didn’t get this trophy in the second stage, then you can go to the Chapel in the Woods and then use your transformation there. If your level is high enough, then you may not need to transform in order to defeat full-health enemies in one blow.

How to earn the Strategic Leader trophy in Jeanne d’Arc

This Seeking Tech guide will explain how you can earn the Strategic Leader trophy in Jeanne d’Arc.

The first stage of the game is a great spot to get this trophy as there are only three enemies. At the start, you should attack the two Orcs on the western side of the map.

When attacking, make sure you are doing so from the sides or on the back of your target in order to get maximum damage. You should also make sure that Jeanne and Liane are attacking the same target so that you can thin out your enemies as soon as possible.

You should then focus your attacks on the Orc Knight, which is the toughest enemy on the battlefield.

If you managed to beat all three opponents in 5 turns or less, then you should be able to earn the Strategic Leader trophy.

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How to easily earn the Hanging on by a Thread trophy in Jeanne d’Arc

This Seeking Tech guide will explain how you can earn the Hanging on by a Thread trophy in Jeanne d’Arc.

You can easily get this trophy on the first stage. At the start of the fight, you should head to the northeast bridge.

On the eastern side, your goal is to defeat the Orc Knight while keeping your distance away from the two Orc enemies that will be chasing your party.

Jeanne should be your main attacker, while Liane should stay at a distance and heal Jeanne if necessary.

After beating the Orc Knight, you should defeat one of the Orcs. Afterwards, keep your distance from the last remaining enemy so that your party won’t counterattack him to death.

On the tenth turn, you can then close in and finish off the last enemy to complete the stage and earn the trophy.

How to beat Typhon in the Final Fantasy 6 Coliseum

This tutorial will explain how you can beat Typhon in the Coliseum of Final Fantasy VI.

This fight depends a lot on luck as you won’t have direct control over your character.

To increase your chances for this arena battle, you should use Locke. For his relics, you should equip Genji Glove and Master’s Scroll. As for weapons, you need to use Ultima Weapon and Valiant Knife.

Next, you should increase his strength by as much as possible. To do so, equip either the Bismarck or Alexander Esper to him as these will give him 2 additional Strength points when he levels up. If he is strong enough, then you should be able to beat Typhon in one turn.

For the coliseum fight, Typhon will use Snort 75% of the time. Otherwise, he will be using a regular attack. When he uses Snort, you won’t lose the item you wager. So you can just restart the fight again.

When Typhon does a regular attack, Locke will need to do a physical attack, which should result in him attacking 8 times. If Locke does any other action, then you will most likely end up losing the fight using the aforementioned Bismarck or Alexander Esper.

If you can’t beat Typhon after having Locke attacking 8 times in one turn, then you need to increase his Strength by level grinding.

How to find all 27 missable enemies in Final Fantasy IV

This Seeking Tech guide will show you the general locations for all 27 permanently missable enemies in Final Fantasy 4.

Puppet (Bestiary Entry 61)

The Puppet is an enemy that can only be found in the Tower of Zot, which is a one-time location. It will most likely spawn on the second floor.

Sorceress (Bestiary Entry 62)

The Sorceress is also exclusively encountered in the Tower of Zot. You will most likely find it on the fourth floor of the dungeon.

Black Knight (Bestiary Entry 63)

The Black Knight is also exclusive to the Tower of Zot. It spawns most frequently on the second floor.

Centaur Knight (Bestiary Entry 64)

The Centaur Knight is another enemy that can be fought in the Tower of Zot. You will most likely encounter it on the first floor.

Gremlin (Bestiary Entry 65)

The Gremlin can only be found in the Tower of Zot. It appears most often on the second floor.

Soldieress (Bestiary Entry 66)

The Soldieress only appears in the Tower of Zot. It spawns most frequently on the third and fourth floor.

Puppeteer (Bestiary Entry 67)

The Puppeteer is another enemy that you can find in the Tower of Zot. If you missed the enemy in this location, then you may be able to find it later in the Tower of Babel, which is another one-time dungeon.

Ice Lizard (Bestiary Entry 68)

The Ice Lizard exclusively resides in the Tower of Zot. You will most likely find it on the second floor.

Cold Beast (Bestiary Entry 69)

You will also find The Cold Beast in the Tower of Zot. It appears most frequently on the first floor.

Hell Turtle (Bestiary Entry 70)

The Hell Turtle is the last of the exclusive enemies in Tower of Zot. You will most likely encounter it on the first floor of the dungeon.

Naga (Bestiary Entry 87)

The Naga can only be found in the Underworld version of Tower of Babel. You should find it in a treasure chest found in the northeast room on the fourth floor. Otherwise, it is a rare random encounter in the area. For Naga to appear, you have to get the Security Eye to summon it.

Evil Doll (Bestiary Entry 88)

The Evil Doll is an exclusive enemy in the Underworld version of Tower of Babel. You will most likely encounter it on the first or second floor.

Fiery Knight (Bestiary Entry 90)

The Fiery Knight is another enemy that can only be fought in the Underworld version of Tower of Babel. It appears most frequently on the first two floors.

Chimera (Bestiary Entry 93)

The Chimera also appears exclusively in the Underworld version of Tower of Babel. You will need to get the Security Eye to spawn the Chimera on the fourth, fifth or sixth floors.

Sorcerer (Bestiary Entry 95)

The Sorcerer can only be fought in the Overworld version of the Tower of Babel, which is another one-time dungeon. It should appear on all floors.

Ghost Knight (Bestiary Entry 96)

You should also find the Ghost Knight in the Overworld version of the Tower of Babel. This enemy should appear on all floors.

Lamia Matriarch (Bestiary Entry 97)

The Lamia Matriarch is found in the Overworld version of the Tower of Babel, after you defeat the boss and drop down below to the Underworld version of the tower. You will most likely encounter this enemy on the seventh floor.

Grudger (Bestiary Entry 99)

The Grudger is an exclusive enemy in the Overworld version of the Tower of Babel. It can spawn on any floor.

Security Eye (Bestiary Entry 101)

The Security Eye is another enemy that can only be found in the Overworld version of the Tower of Babel. You should find these when opening some of the chests in the dungeon.

Mythril Golem (Bestiary Entry 105)

The Mythril Golem can also be encountered in the Overworld version of the Tower of Babel, after you beat the boss and drop down below to the Underworld version of the tower. It appears most frequently in the room you dropped down to.

Beamer (Bestiary Entry 135)

The Beamer is an enemy that you can commonly encounter in the Giant of Babel, which is a one-time only dungeon.

Centaurion (Bestiary Entry 136)

You should also encounter the Centaurion frequently in the Giant of Babel.

Mech Soldier (Bestiary Entry 137)

Another common enemy that can only be found in the Giant of Babel is the Mech Soldier.

Searcher (Bestiary Entry 138)

The Searcher is also exclusive to the Giant of Babel. You can find this enemy in chests and random encounters.

Last Arm (Bestiary Entry 139)

The Last Arm can only be found in the Giant of Babel. You can fight it after opening the chest in the Inner Path of the Giant area.

Giant Soldier (Bestiary Entry 140)

The Giant Soldier is exclusively found in the Giant of Babel. You should be able to encounter one while exploring one of the upper floors.

Mech Dragon (Bestiary Entry 141)

The Mech Dragon is the rarest encounter in the Giant of Babel. You can only find it in the Stairwell of the Giant area.

How to unlock and beat Seigfried in the Final Fantasy VI coliseum

This Seeking Tech guide will show you how to unlock and beat Seigfried in the coliseum of Final Fantasy VI.

To get him to appear, you need to wager a Megalixir. You can get this rare item from a chest in Kefka’s Tower or by beating the Magic Master boss at the top of the Cultist’s Tower. You can also steal it from Flan Princess, Land Ray, Master Tonberry and Omega Weapon.

Next, head to the Coliseum. Before wagering the Megalixir, make a quick save. The upcoming fight depends a lot on luck. So you will most likely end up having to reload often.

There are two ways you can potentially beat Seigfried in the coliseum.

The first is to equip your best physical attacker with the Genji Glove and Master’s Scroll. This combo will allow your character to attack eight times per turn.

The other way is to equip Shadow with the Kagenui weapon, which may end up casting stop at Seigfried. You should also equip him with Dragon Boots and Dragon Horn.

Once you are ready, start the coliseum battle with Seigfried. This fight is completely random, and there is a good chance that you may lose. If you did end up losing, reload the quick save and try again.

With a bit of luck, you should be able to beat Seigfried in the coliseum and add this entry into your bestiary.

Easily learn Mighty Guard and White Wind in Final Fantasy VI

This tutorial explains how you can easily learn Mighty Guard and White Wind in Final Fantasy VI.

To start off, make sure you have Relm and Strago on your team. Next, you should make sure you have the Hermes’ Sandals and Gale Hairpin equipped. You can buy Hermes’ Sandals in South Figaro when you are in the World of Ruin. The Gale Hairpin can be purchased at Nikeah.

You should also make sure you have at least two Remedies.

In the Configuration menu, set Battle Mode to Wait and Battle Speed to Very Slow. These will help prevent the Pepper and Land Ray from being defeated very quickly at the beginning of the fight before you even get a chance to act.

Once you are ready, head to the desert outside of Tzen. Here, you should eventually encounter the Pepper and Land Ray.

At the start of fight, use Remedy on Pepper and Land Ray. This will prevent them from being defeated as these enemies are start out with Sap status.

Next, you should use Relm’s Sketch ability to get the Pepper to perform White Wind and Land Ray to perform Mighty Guard. The Pepper may use White Wind on its own.

Using Sketch on Land Ray may result in another attack. In that case, you can try using Sketch again until you get the enemy to use Mighty Guard.

Once you see these two spells in action, defeat the enemies to learn them.