All missable chests and hidden items in Final Fantasy VI Pixel Remaster

This Seeking Tech guide will reveal the locations for all 88 permanently missable chests as well as all 8 permanently missable hidden items in Final Fantasy VI. Use the following video as a reference:

Mt. Kolts – 4 missable chests

Mount Kolts has 4 missable chests. This location will disappear in the World of Ruin. So you should grab them before it’s too late.

The Returner’s Hideout – 6 missable chests and 1 missable hidden item

The Returner’s Hideout is another location that will disappear in the World of Ruin. Make sure you grab the 6 chests and 1 missable item as soon as possible.

Imperial Camp – 4 missable chests

The Imperial Camp is a one-time visit location. You need to get the first chest before heading south to the bridge. You can find the three others after you fought Kefka. Make sure to grab them before fighting Kefka for the third time, or you will be locked out of these chests.

Phantom Train – 5 missable chests and 2 missable hidden items

The Phantom Train is a one-time only dungeon. There are 5 chests and 2 hidden items here. One of the hidden items is located to the right and will be inaccessible when you flip a switch to detach a portion of the train. There is also a sixth chest that will result in an optional boss fight that is not counted by the official tracker. Make sure you grab them all before heading to the engine room at the front of the train.

Serpent Trench – 2 missable chests

The Serpent Trench has 2 chests. This location can’t be accessed once you get to the World of Ruin.

Magitek Factory – 12 missable chests

The Magitek Factory is a one-time only dungeon. So make sure you grab all 12 chests here before heading to the B2 floor.

Magitek Research Facility – 1 missable chest

After exiting the Magitek Factory, you should be in the Magitek Research Facility, which is another one-time only dungeon. Make sure you grab the hidden chest here before moving on.

Cave to the Sealed Gate – 14 missable chests and 4 missable hidden items

The Cave to the Sealed Gate is also a dungeon that can be visited only once. Make sure you open all 14 chests and find all 4 hidden items before you go to the B4 floor.

Imperial Palace – 5 missable chests

The Imperial Palace has 5 chests that must be opened before the World of Ruin. There is also a special banquet event that is very important as it will grant you access to the missable chests in the Imperial Observation Post. Follow this video walkthrough to find all the chests, talk to all the guards and make all the right dialogue choices.

Imperial Observation Post – 12 missable chests and 1 missable hidden item

The 12 chests and 1 hidden item in the Imperial Observation Post are missable if you don’t perform well in the aforementioned banquet event. This location will also disappear in the World of Ruin. So make sure you take the correct steps to grab them.

Burning Home – 2 missable chests

The Burning Home is a one-time location. You should go to the right rooms first before the left rooms in order to grab the two chests.

Esper Cave – 4 missable chests

The Esper Cave can’t be accessed in the World of Ruin. Make sure to open the 4 chests here before its too late.

Floating Continent – 4 missable chests

The Floating Continent is a one-time dungeon. It also signals the point of no return, as you will be sent to the World of Ruin afterwards. In this location, you need to grab three chests before fighting Ultima Weapon. During the escape sequence, you should see the fourth chest. To get to it, head south and then north. If you head east instead, then the path to the chest will crumble and you will be locked out.

Crumbling House – 8 missable chests

The Crumbling House is a one-time only area. Within the time limit, make sure to grab the 8 chests before rescuing the kid. You should also make sure that you register the three missable enemies in this location to your bestiary as well.

Dreamscape – Phantom Train – 5 missable chests

The Dreamscape version of the Phantom Train can only be visited once. Make sure to open all 5 chests here before flipping the lever in the front car.

How to find all 38 missable chests in Final Fantasy IV Pixel Remaster

This Seeking Tech guide will show you how to find all 38 permanently missable treasure chests in Final Fantasy IV Pixel Remaster.

There are four one-time only dungeons you need to worry about: Tower of Zot, Tower of Babel (Underworld), Tower of Babel (Overworld) and Giant of Babel.

You can find the locations of all the chests in these locations in the video guide below:

Tower of Zot – 6 missable chests

The first batch of missable treasure chests are located in Tower of Zot, which is a dungeon you can only visit once. So make sure you find all of these before heading into the central door on the fifth floor.

Tower of Babel (Underworld) – 16 missable chests

The underworld version of Tower of Babel is another one-time only dungeon. You need to find all 16 chests before going to the center door on the eighth floor.

Tower of Babel (Overworld) – 8 missable chests

The overworld version of Tower of Babel can only be visited once as well. There are 8 missable chests here in total. You need to find six of them before heading to the central door on the fifth floor. The final two chests can be found after the boss fights. You need to grab them before entering the southwest door on the sixth floor.

Giant of Babel – 8 missable chests

Giant of Babel is a one-time only dungeon as well. So you need to grab all eight chests before going to the Stairwell of the Giant.

How to learn Mog’s Water Harmony dance in Final Fantasy VI

This Seeking Tech Guide will show you the fastest way to learn Water Harmony. This dance ability is only available in the World of Balance and can be easily missed.

To get to it, you first need to recruit Mog and then put him in your party. Afterwards, fly over to the Crescent Mountain Cave.

From there, jump down to the Serpent Trench again. During the following battles, Mog should be able to learn the Water Harmony dance.

However, you still need to find your way back to the airship. In order to do so, complete the rest of the Serpent Trench dungeon.When you arrive at Nikeah, you can get a Chocobo if you want. Otherwise, exit the town. From Nikeah, you have to make the long trek to Baren Falls.

Once you get to Baren Falls, jump down the waterfall. Afterwards, go southeast to head back to your airship.

Aeon location in Final Fantasy III

Aeon is one of the rarest enemies in Final Fantasy III. This Seeking Tech guide will show you the best location to find him.

Aeon will spawn in the world map area close to the Ancients’ Maze and Crystal Tower final dungeons.

The best spot is in the small in-between area in between these two dungeons. Here, you need to run back and forward in the grass sections.

Eventually, you should be able to run into Aeon.

How to disable crossplay for Zenless Zone Zero on PS5

This Seeking Tech guide will show you how to turn off cross-platform play in the PlayStation 5 version of Zenless Zone Zero. In order to do so, you need to do the following:

1. To start off, make sure you play through the first part of the tutorial until you arrive at your base in the video store.

2. From there, bring up the pause menu by pressing the Options button on the DualSense controller.

3. You then need to select Options.

4. Afterwards, select Account.

5. In the Account section, you should see the following setting:

Only match with users of PlayStation Network for multiplayer.

6. Make sure it is set to Enable in order to turn off crossplay.

How to the disable controller speaker in Zenless Zone Zero

This Seeking Tech guide will show you how to disable the controller speaker audio in Zenless Zone Zero. You can do so by taking the following steps:

1. To start off, open the pause menu.

2. From there, you need to select Options.

3. In the Options menu, you need to select Audio.

4. You then need to move the cursor down to Controller Speaker Volume.

5. Set this setting to zero and then exit the pause menu.

6. You should no longer hear any sound coming from your controller.

How to find and beat Intangir in Final Fantasy VI

This Seeking Tech guide will show you how to find and defeat Intangir in Final Fantasy VI Pixel Remaster.

To locate this enemy, you need to fly your airship to a small island in the northeast corner of the World of Balance. You will be able to find it as a rare encounter in a small patch of forest. This enemy will disappear in the World of Ruin.

Before you start the fight, I recommend that you have Cyan, Edgar and Sabin in your party. The remaining empty spot is up to you.

The fourth party member should have the Stop magic spell. Someone in your party should also have the Cura and Shell spells as well.

In terms of equipment, you should use the best weapon and armor available. For accessories, use Hermes’ Sandals and Angel Rings if possible.

When it comes to the actual fight, Intangir will only counterattack. So, you should use the first part of the fight to protect everyone with Shell.

Once you have protection set up, you should have the fourth party member use Stop on the enemy. Afterwards, use Fang for Cyan, Drill for Edgar and Meteor Strike for Sabin.

The enemy will eventually counter with a Meteor attack, and then turn invisible again. After this attack, you should heal your party to full health. You can then repeat the process of using Stop and then attacking.

The enemy will cast one last Meteor attack when it gets defeated. So, make sure that your party is at full health every time before an attack.

Mirage Vest side quest guide in Final Fantasy V

This Seeking Tech guide will show you how to complete the Mirage Vest side quest in Final Fantasy V.

This quest is only accessible when you gain an airship in the Merged World. When you can fly again, make your way to your Yellow Chocobo. Next, you need to ride him down to a patch of forested area located on the south side of the world map.

Afterwards, get off your Yellow Chocobo and then head inside the forest. In the Phantom Village, make your way towards the hidden backdoor of the pub, and then talk to the person in the storage area.

With the quest active, you then need to ride your Yellow Chocobo around the world until you end up back at the Phantom Village again.

After completing your task, talk to the same person to get the Mirage Vest.

Fastest way to grind for ability points and gil in Final Fantasy V

This Seeking Tech guide will show you the best way to farm for ability points and gil in the Merged World of Final Fantasy V Pixel Remaster.

The best spot to farm is on the Final Floor of the Interdimensional Rift. This area contains a save point that you can use to rest if needed.

It also contains the Mover, a group of enemies that will give you nearly 600 ability points for every victory. If you have boost enabled to the maximum at 4x for ability points, then you can earn almost 2400 per battle. You can also earn 150,000 gil per fight, or 600,000 gil if you enable boost to the maximum at 4x.

To farm, I recommend that you use Black Magic and Smoke for your abilities. Smoke will let you instantly run away from battles. Otherwise, you will get stuck in tough battles that will be hard to run away from when fighting other enemies in the same area.

Once you finally encounter the Mover, you should attack all three at once with Firaga. If you don’t defeat them in a few turns, then the battle will end, and you won’t get any rewards.

How to find all missable enemies in Final Fantasy III Pixel Remaster

This Seeking Tech tutorial will show you the general locations of every permanently missable enemy in Final Fantasy III Pixel Remaster.

Nepto Dragon (Bestiary Entry #198)

The Nepto Dragon is easily missable as there is a special trick to adding it to your bestiary. You can only encounter this enemy before you beat the Nepto Temple. Instead of heading inside this dungeon, you need to ride the ship upwards to the canal to trigger the fight. During the encounter, you need to run away. If you managed to escape with at least one party member alive, then the Nepto Dragon will be registered in the bestiary. If you like to, you will be able to re-fight it again at any time from the main menu.

Killer Fish (Bestiary Entry #31)

The Killer Fish is one of the many enemies you will encounter in the middle sea section of the Floating Continent. Make sure you defeat one before you fly your airship over Saronia, since you won’t be able to explore any of the seas afterwards.

Hermit (Bestiary Entry #32)

The Hermit is another enemy found in the middle sea section on the Floating Continent. You need to defeat one before Saronia.

Sea Elemental (Bestiary Entry #33)

Also exclusive to the middle sea of the Floating Continent is the Sea Elemental enemy. You need to find and defeat one before you lose the ability to set sail.

Tangie (Bestiary Entry #34)

You should also encounter the Tangie at some point in the middle sea area of the Floating Continent. Make sure you have one defeated before Saronia.

Sahagin (Bestiary Entry #35)

The last of the middle sea enemies found on the Floating Continent is Sahagin. You need to beat one of these before heading to Saronia.

Anet (Bestiary Entry #71)

On the many seas located on the outer edges of the Floating Continent, you will be able to fight Anet. This enemy will disappear once you lose the ability to sail.

Mermaid (Bestiary Entry #72)

The Mermaid is another enemy you will find in the outer seas of the Floating Continent. Make sure you add it to your bestiary before going to Saronia.

Seahorse (Bestiary Entry #73)

The Seahorse is the final common enemy you can encounter in the outer seas of the Floating Continent. You need to defeat at least one before Saronia.

Sea Serpent (Bestiary Entry #74)

The Sea Serpent is a rare encounter in the outer seas of the Floating Continent. You should have a better chance of finding it in the seas of the second world. You must get this bestiary entry before going to Saronia.

Pharaoh (Bestiary Entry #66)

Castle Hein is a one-time dungeon where you can only fight the Pharaoh. So make sure you beat one before finishing it.

Lemur (Bestiary Entry #67)

Another enemy that can only be found in Castle Hein is the Lemur. Make sure you add it to the bestiary before beating the dungeon.

Lamia (Bestiary Entry #68)

You can also find the Lamia in Castle Hein as well. You need to beat one before completing the dungeon.

Demon (Bestiary Entry #69)

The Demon is also exclusive to Castle Hein. The enemy will disappear along with the dungeon if you don’t add it to your bestiary in time.

Dullahan (Bestiary Entry #70)

The Dullahan is another enemy that can only be found in Castle Hein. You will most likely find it in the small room on the third floor with a chest that contains the Royal Sword.

Ogre (Bestiary Entry #156)

The Ogre is an exclusive enemy in Doga’s Grotto. You need to defeat one before beating the bosses and leaving this dungeon for good.

Cyclops (Bestiary Entry #157)

You will also find the Cyclops in Doga’s Grotto. Make sure you add it to your bestiary before leaving the area.

Nemesis (Bestiary Entry #158)

The Nemesis is also exclusively found in Doga’s Grotto. Beat it before leaving the dungeon.

Humbaba (Bestiary Entry #159)

The last enemy that can only be fought in Doga’s Grotto is Humbaba. You should add it to the bestiary before you get locked out of this location.