This Seeking Tech guide will reveal the of the best Pictos and Luminas to equip during the third act and post-game in Clair Obscur: Expedition 33. With the right combination and party setup, you can easily one-shot even the hardest optional bosses in the game.
Auto Death – On its own, Auto Death is useless since it will kill you character at the start of battle. However, if you pair it with Second Chance and Breaking Death, then you will get to fill up the enemy break bars right away. There are also other “Death” Lumina that debuffs the enemy.
Breaking Attack – This Lumina allows you to use your Base Attack to break an enemy once its break bar is full. So, you can use it instead of having to utilize as specific attack skill that requires AP.
Breaking Death – This will fill up the break bar on all enemies. If equipped with Auto Death and Second Chance, you can break your targets right away at the start of battle.
Charging Burn, Charging Critical and Charging Mark – These stackable Luminas increase the Gradient Charge by 20% once per turn. Charging Burn requires you to apply burn to your enemies while Charging Mark requires you to mark your targets. Charging Critical requires a critical hit.
Cheater – This allows a party member to take two consecutive turns. When equipped with all three-party members and paired with First Strike, you get to take at least six turns before the enemies can act.
Energy Master – This gives you an additional AP that you earned during battle.
Energising Start – These Luminas will increase your starting AP, which will allow you to use powerful skills at the start of battle.
Energising Turn – This will allow your character to gain an additional AP every time you take a turn.
First Offensive – This will increase your first hit by 50%. However, the first damage you take will also increase by 50%. So, make sure you pair this with First Strike.
First Strike – This will allow your party member to take the first turn. Make sure to equip it on everyone.
Full Strength – At full health, this will increase your damage by 25%.
Glass Canon – This will increase your damage by 25%, while also increasing the damage taken by 25%. So, make sure you pair this with First Strike.
Gradient Break – By breaking an enemy, this will add a massive 50% Gradient Charge.
Immaculate – This increases your damage by 30% as long as you avoid getting hit.
In Medias Res – This will give you 3 shields at the start of battle at the expense of halfing your maximum health. A lot of bosses and enemies during Act III and beyond can easily kill you even at full HP. So, shields are more valuable in the end game.
Inverted Affinity – This will put you in inverted status for the first three turns of battle. However, your damage will increase by 50%. Make sure to combine this with First Strike and Cheater.
Painted Power – This allows you to break the 9,999 damage limit. Equip Painted Power on everyone once you get it at the start of Act III.
Shield Affinity – This gives you 30% increase damage if you have a shield. However, all your shields will disappear if you get hit.
Second Chance – This will automatically revive your party member once per battle.
Shortcut – This gives you an immediate turn if your fall below 30% health.
Solidifying – This gives you two shields if your health falls below 50%.
Tainted – This gives your party member a stackable 15% damage boost for every status effect applied on him or her.
Teamwork – This gives you a 10% damage boost if all three party members are alive.
Warming Up – This stacks your damage by 5% each turn. The maximum boost is 25% per battle.